Monday, 27 August 2007

Mutants™

The settings is Creepsville, a nice quiet town with an interesting feature: a nuclear power plant . Lately the dumping of nuclear waste into the stream that runs past Creepsville has caused strange mutations in the local fauna and even flora. Man-eating plants, octopus-like creatures, and even mutated humans have been spotted around the area. My idea for the game graphics was to make them intentionally plain - full strokes with bright primary colors.



Description
One of the most promising MMORPG game idea I've been developing lately is Mutants™. The mechanics are ambitious within the genre, as Mutants will allow a player to start with a character that is either a human or a blob, and as the player progresses gaining experience and leveling, the Mutant™ character is free to twist, grow and evolve into any form the user wants. If the player chooses a human character to start with, he will be capable of more basic tasks but will have less capacity to evolve. The flipside of this is the lack of flexibility the character will have, if starting out as little more than primordial sludge.

Whatever the beginnings, players will be capable of adapting their characters in countless ways: some will learn to crawl very well, others might grow mutiple twisting tentacles, a few may even learn to soar through the air, and yet other 'generalists' may adapt to a variety of tasks without focusing on a single one.

Whether you will rule the seas, sky or land, becoming the most powerful mutant and wrecking havoc on the little town of Creepsville, and eventually perhaps, the WORLD!


Copyright © 2007, Rashid Mansoor

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